Rummy is a family of card games with many variations that make it one of the most well-known and commonly played card games. Rummy games are built on a straightforward mechanism and a straightforward game piece. The goal is to shape sets of three or four cards of the same rank or sequences of three or more cards of the same suit by drawing cards from a stockpile and discarding unwanted cards from the hand to a wastepile, from which cards can also be drawn later. Melds are the name for certain variations. Deadwood refers to all cards in a player's hand that hasn't been melded at the end of the game. Deadwood counts as a penalty.
Rummy family
- Rummikub® Rules. Rummikub® is a commercially-available tile rummy game developed by Israeli games inventor Ephraim Hertzano in the early 1930s.Even though this game is played with tiles rather than cards, this is a true Rummy game, featuring many of the elements common to all Rummy games, including the goal of making melds of three or more of a kind.
- Rules For International Rummy Card Game When combining decks, it’s always best to find two different sets of designs, making the process of sorting much easier at the end of the game. Jokers are wild in the game of Progressive Rummy and can be used in place of another card.
13 Card Rummy It is also known as Indian Rummy and is believed to be an extension of Gin Rummy and Rummy 500. It is a game of 2 to 6 players in which each player is dealt 13 cards. Players have to meld the cards into valid sequences and/or sets by picking and discarding cards.
While some Oriental tile and card games, such as Chinese mah-jongg and Japanese hanafuda, foreshadow the basic pattern of rummy, the oldest Western example of a rummy game is the 19th-century Mexican game of conquian, and Latin America has always created the keenest players and most creative rummy game developers. The name rummy, which was derived from the word rhum, first appeared in the early 1900s and has since become a common term for the whole race. In the first half of the twentieth century, rummy games exploded in popularity and growth, resulting in the increasingly complex collaboration game of canasta in the 1950s.
As a result of this exponential evolution, there are now a bewildering number of casual games with a bewildering number of interchangeable rules and titles. Any kind of simple rummy played with 104 cards (a doubled pack) plus jokers is known as kalookie (variously spelt). The rummy family can be classified into two categories: positive and negative. Players only score negative points for deadwood in negative games-the earlier branch-and melds aren't worth much, so the aim is to get out as quickly as possible. Since melds bear plus scores in positive games, the primary goal is to meld as much as possible while delaying moving out until it is more profitable.
Rummy for real money
People are not just playing rummy to make they also play Rummy for real money. People from all over the world are using the internet to play rummy for real money. People nowadays play rummy not only for fun but also to make some decent money. They are concentrating their efforts on rummy games to improve their odds of winning.
Conquian is an example of a flat-out game (the oldest type). There are no melds unveiled until anyone heads out by melding their whole hand at once. In this way, these games are similar to 'going-out' games like mad eights.
Games of a high level of difficulty, such as gin rummy. No melds are announced before someone believes he has the least number of deadwood and finishes the game by knocking (i.e., rapping on the table or verbally signalling the plan to end the hand).
Rummy and kalookie are two examples of drift-out games. If the game continues, more melds are discovered, and the game ends when someone runs out of cards.
What Are The Rules To Rummy
Contract games, such as contract rummy, are a type of contract game. Each player's first meld in each deal must follow a contractual pattern (the 'bill'), and the rule becomes more stringent as more deals are completed.
Games involving rearrangement, such as vatikan, are common (and the propriety tile game Rummikub). Melds are a popular property that allows anyone to stretch and rearrange constituent cards to shape various melds as the game continues.
Canasta and its relatives are positive-scoring games, as opposed to the negative-scoring games mentioned above.
Rules
Rummy, as we know it today, dates back to the early 1900s when it was known by names like cooncan, Khun khan, and colonel. The following rules are common, but they are subject to local differences because players also adapt features from other games of the same genre into their own.
One or two 52-card decks are used, depending on the number of players; two or three jokers per deck can be added. The following is the order in which cards are dealt based on the number of players: Two players each receive ten cards from a single deck (52 cards plus optional jokers), three players each receive seven or ten cards from a single deck, four to five players each receive seven cards from a single deck, and four to seven players each receive ten cards from a double deck (104 cards plus optional jokers). The stock is formed by stacking the undealt cards facedown, and the wastepile, or discard pile, is started by turning up the next card.
With or without a final discard, the aim is to go out first by melding all of one's cards. Sets and suit sequences of three or more cards are valid melds. A-2-3 is the shortest sequence, and J-Q-K is the longest. (Many people now count an ace high or low but not both, so A-2-3 and Q-K-A are allowed but not K-A-2.)
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Rummikub® Rules

Rummikub® is a commercially-available tile rummy game developed by Israeli games inventor Ephraim Hertzano in the early 1930s. Even though this game is played with tiles rather than cards, this is a true Rummy game,featuring many of the elements common to all Rummy games, including the goal of making melds of three or more of a kind.
Rummikub is also known under other names, such as 'Tile Rummy', 'Rummy Tiles', 'Rummy-O', 'RummyCube', 'Rummykub','Rummicub', 'Rummicube', and 'Rummycub'.
Here is an interesting theory about why tiles are used rather than cards:
Over the years, a number of different religious groups have associated playing cards with gambling, and have enforced a strict prohibition against all card games, regardless of whether they were gambling games or not. Rummikub arose as an alternative to this prejudice against playing cards. It is a purely numbered tile game with no images of kings & queens, or other royalty. Rummikub is considered by millions of lay men and women around the world, as socially relaxing and interactive play for all ages. Also clergymen and clergywomen of many denominations enjoy this peaceful and enjoyable game.
Rummikub Rules
Introduction:
All over the world people are discovering the joys of Rummikub® an exciting, fast-moving game which combines theelement of luck with strategic planning to provide hours of fascinating play Rummikub° btings together the most popularfeatures of a number of well-known pastimes including Mah-Jongg®, dominoes, rummy and even an element of chess, into amodern game which holds the attention, stimulates the imagination, challenges the wits and pleases the eye of today’sdemanding game players.
How to Play Rummikub®,
The Sabra Way
RULES
SABRA WAY is played by 2, 3, or 4 people. It is played very much like cards except you play with tiles.There are 106 tiles in the game including 2 jokers.
There are 4 different color tiles, black, red, orange, and blue numbering 1 through 13.
The object of the game is to be the first to eliminate all the tiles from your rack by forming them into sets of runs and groups,and then melding them onto the table.
Your objective, therefore, is to keep as few points in your hand as possible.
SETTING UP THE GAME
Mix the tiles thoroughly face downward on the table. Each player picks a tile to see who goes first. The one who selects thehighest tile is the first to play. The others follow going counterclockwise.
After you determine who plays first, all the players pick 14 tiles.
BEGINNING
In order to place tiles on the table each player must make an initial meld of 50 points in one or more sets. These points mustcome from tiles in the hand only and not from tiles already on the table. Each tile is worth the number of points as valued onthe tile. A joker may be substituted for any tile and its point value is the same as the tile it represents when melding, and worth 30points when held on your rack while another player wins.
International Rummy Card Game Rules
RUNS
All runs must consist of at least 3 tiles of the same color -
EXAMPLES:4, 5, 6 red 1, 2, 3, 4 orange
GROUPS
Groups must consist of 3 or 4 tiles of different colors
EXAMPLE:#4 red, #4 blue, #4 black
Not acceptable: #4 orange, #4 orange, #4 red
MELDS
EXAMPLES:
PLAYING THE TABLE
Once you have placed your initial 50 points down, you are free to play on the table and manipulate and rearrange melds.
If you cannot add onto the other runs or groups of yours or opponents, you must pick a tile from the table. Then you mustwait until your next turn to play. You continue to pick tiles until you are able to play - you can never lay down once you havepulled a tile.
EXAMPLE:
are on the table. You can add the #4 blue. You are, therefore, able to take on one of the #4’s to use for another group or run.You must leave at least 3 tiles in order to make another meld.
are on the table. You can add either a #5 red or a #9 red. If you have a joker in your tiand you could make the following addition.
If there are more than 3 tiles in one group or run, you can take the excess to make a new group or run. Each set must contain atleast 3 tiles.
are on the table. You make take the #6 blue if you have a #5 and a #7 blue and make a new run. Or, if you have a #6 red and a #6orange you can make a new group of #6’s. The same would apply to the #9 blue, you would still be leaving 3 tiles if you tookeither the 6 or the 9.
are on the table. You can take one of the 5’s and add it with a #4 and a #6 of the same color and make a run. Or if you had twomore #5’s in your hand you could take a different color #5 and make another group.

are on the table. If you have an 8 blue and 10 blue in your hand you can move the 9 orange over to the group of 9’s and then takethe 9 blue for your run. Therefore, you are still leaving 3 in each set.
are on the table. If you have a #4 black in your hand and a #1 black you can use them to make the following groups.
THE JOKER
A Joker may be substituted for any tile when you make a meld. You can add a tile to a meld containing a Joker, either the fourthtile in a group or to either end of a run. You may not take a tile away from a meld which includes a Joker. You may take a Jokerfrom a run or group in exchange for a tile of the same vaue from your hand. You must use the Joker immediately with 2 moretiles from your hand to make another meld onto the table. You may not hold the Joker to use ata later time. Under tournamentrules, a Joker taken from a group of three tiles must be replaced with both missing tiles.
EXAMPLES:
oror (tournament play)A meld containing a Joker may not be manipulated. After a Joker has been taken from a meld as shown above, the meldmay be manipulated.
TIME LIMIT
Two minutes per turn - per player.
SCORING
Each loser adds up the value of the tiles left on his rack, counting 30 points for a joker and face value for all other tiles, andscores this as a minus (negative) amount.
The sum of all the losers’ scores is credited to the winner as a plus amount. At the end of the session, each player’s final scoreis totalled for the final results. The total of the plus scores should equal the total of the minus scores if all the arithmetichas been done correctly.
In the rare case that all the tiles are used up before anyone goes Rummikub®, the player with the lowest count remaining on hisrack is considered the winner. Each of the losers adds up his total remaining tile value, subtracts the winner's total andscores the result as a minus amount, and the winner gets a plus score by totalling the losers’ scores.
PENALTIES
A player who plays past the two-minute time limit must draw one tile from the pool.
A player who manipulates the tiles unsuccessfuUy and leaves incomplete melds on the table, must replace the tiles in theiroriginal positions, take back the tiles he has melded, and draw three additional tiles from the pool.
© E. Hertzano, Israel, © 1985 Pressman Toy Corp., N.Y., N.Y.
Other Rummikub Rule Links
Other Rummy Tile Games
John McLeod has rules for several other related games, including the Turkish game Okey,Romanian Tile Rummy, and the Rummikub variationsAmerican Rummikub and International Rummikub.
Rummikub Card and Board Games
The best-selling rummy tile game is now available in a handheld electronic game with features that every Rummikub fan will love! Play against friends or against the console in three different modes: practice, mini-tournament and tournament. |
This Deluxe Large Numbers Edition of Rummikub comes in a lined, leatherette carry case. A great combination of strategy and luck makes Rummikub the perfect game for all ages! |
Go for the fun as you go for the highest score in this take-everything 60th anniversary collector's edition tin version of Rummikub! The more tiles you play, the closer you come to winning! |
This is a fast-paced Rummikub card game with a new twist. Players go through eight rounds, with each round having a different goal. In round one all seven cards must be the same color. |
Rummikub now comes in a convenient zippered cloth carrying case so you can take it anywhere. You'll be amazed at how complex and challenging the game becomes as players put more and more tiles in play. The player with the highest score wins! |
Brings the classic gameplay of Rummikub to young players! Featuring durable, easy-to-handle tiles, the object is to collect the most stars by making sets of animals. No reading required. |
The large, sturdy tiles in this edition of Rummikub measure 1 x 1.5 inches, and the big numbers on the tiles are 7/8' tall making them really easy to see. A great combination of strategy and luck makes Rummikub the perfect game for all ages. |
Rummikub is the fast moving rummy tile game! Players make points by collecting sets or building runs in the same color. A great combination of strategy and luck makes Rummikub the perfect game for all ages. |
Go for the fun as you go for the highest score in this take-everything version of Rummikub! This ultra-lightweight game is easily transportable and can be ready to play in seconds. The player with the highest score wins! |
Rummikub Software
Play your Rummy tiles in groups of three or more. Freeware game with three variations. Addictive and interesting game of strategy, combination and luck, very popular worldwide, played with tile sets like Rummikub. Version 1.1, 2004-07-14 |
Romi lets you play Rummy Tile (RummyCube, Rummikub, Rami) games against the computer at 3 different levels. Version 7.4, 2008-08-22 |
Romi lets you play Rummy Tile (RummyCube, Rummikub, Rami) games against the computer at 3 different levels. Version 7.5, 2008-06-29 |
Play your Rummy tiles in groups of three or more. Beat the computer, or play online with friends. Many different game variations. Contains tutorial. Version 6.0.37, 2009-01-22 |
Rummikub® is a registered trademark of Pressman Toy Corporation. The Rummikub rules were OCR'd from a vintage rule sheet, and are provided as an educational resource forRummy players, researchers, and students of the game. Any grammatical or typographical errors are an artifact of thisprocess, and should not be attributed to the original source.